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for some early-game leveling strategies). Evocation for playstyles tightly focused on direct damage spells (e.g.Abjuration for specific kinds of boxed clerics who are mostly used to provide Vie buff refreshment during battles, reverse damage shield and healing shield effects, and/or death save effects, while a merc or other player does the bulk of the healing.
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Alteration as the standard choice, for healing and for various other spells.The following are some things to take into account for each class when choosing one's primary specialization and (eventually) secondary forte. Some classes have obvious specialization choices, but others are less obvious. (He also asks for 50 gold, but giving him this is not actually required, although doing so will raise Temple of Sol Ro faction and lower Shadowed Men faction.) Resetting all of one's specialization skills (down to a threshold where choosing a new specialization is again possible) can be accomplished by handing a ruby to Ostorm in the Temple of Solusek Ro. This "secondary" specialization still does not get quite as high as the primary. The difference is roughly three times as much skill at most level ranges.Īt level 55+, the Secondary Forte archetype AA can be purchased to allow one other school's specialization to go above the basic threshold. From then on, the specialization chosen in this way will be allowed to rise to a much higher skill cap (at any given level) than the other four specialization skills. The first specialization skill to rise above a certain threshold (at lower levels, this threshold is always 50) will become that character's chosen specialization. Increasing specialization skills works exactly the same as raising the normal spell school skills: casting any spell from the school in question has a chance to raise the associated specialization skill, up to a cap. (Note, however, that the character casting the spell must still have the base mana cost of the spell available in order to attempt to cast the spell at all.) Mana preservation from specialization stacks additively with other forms of mana preservation, including Spell Casting Mastery, worn foci, and preservation effects from buffs. Thus, for a given spell school, a character gains 1% mana cost reduction just for having the Specialization skill at all, and 1% more for every 20 points of the skill. where "Skill_Value" is the skill point number that the character has in the associated specialization skill, and "Percentage_Reduction" is the perentage of mana that will be preserved. Specialization skills passively reduce the amount of mana that is consumed when casting spells from that school, according to the following formula:ġ + (Skill_Value / 20) = Percentage_Reduction 3 Strategy of Choosing a Specialization.